Learning Goals
By the end of this lesson, students will be able to:
- consistently show care and concern for the safety of others
- learn self-regulation and collaboration
- B1.3 plan and shape the direction of the drama or role play by posing questions and working with others to find solutions, both in and out of role
Materials
- Appendix 4 Thumb Feedback Legend
Terminology
Minds On
Whole Group > Where the Wind Blows Game
This game serves the dual purpose of allowing students to learn something about each other and to learn how to safely move within the space. Before this game begins, take this as an opportunity to reinforce the protocols of whole group engagement, active listening and safety.
Have students sit in a circle on chairs. Take one chair out of the circle. The person without the chair goes into the middle and says: “The wind blows for everyone who likes/has…” (E.g., a sister, can speak French, is wearing blue). If the statement is true for the students, they must get out of their chair and try to sit in a chair that has been made empty by someone for whom that statement is also true. The person left standing makes a new “The wind blows…” statement.
Variation: If a student has mobility issues, place a chair in front of the spot where they are sitting. Have them raise their hand or an object to indicate that they like/have the item being described. While that student may not run to a new space, you as the teacher may run for them. If they end up being the last one, they come up with the new question and you run for them.
Action
Whole Group > Greeting Game Yo! Yes!
Have students return their chairs to their desks and gather as a whole group. Explain that two ways that we can create a welcoming atmosphere in our class is by our facial expressions and the tone of our voice when we interact with each other.
Divide the class into two lines. Have the two lines face one another so that the lines run end to end (vs in parallel). Tell the students that the game involves one person from the front of each line saying a line of dialogue to the other. The first person in line A will start walking forward and greet the first person in line B by saying “Yo!” The first person in line B will then walk forward and reply “Yes!” Once they have said their dialogue the two people in the conversation pass by each other and go to the back of the opposite line and the next two people keep the pattern going.
Before each round of dialogue, give the students a feeling or mood that they have to try to communicate through their dialogue and gestures. E.g., “This time say it as though you are happy to see the other person.” Other suggestions: upset, distracted, furious, disinterested, hesitant, nervous
Variation: You can also have students in the A line pick their own mood and then B can respond in whatever way they feel matches the ‘vibe’ of A’s line delivery.
Repeat 4 or 5 times. As students work, provide feedback about what students are doing with their faces, voices or bodies to communicate their mood effectively.
Sample feedback: Great! Did you see the way that Amani pushed her eyebrows together to show she was angry? I liked the way that Dylan took a long pause before saying “Yes!” to show how fearful he was. Watch how Alicia matched Abdul’s energy and walked just as forcefully as he did when she gave her response.
Whole Group > Debrief
Invite students to come out of their lines and assemble as a group.
Teacher prompt:
- How did that feel? How did the way that your partner say Yo! affect the way you said Yes!?
- How did it feel when the person greeted you in a friendly way? In an unfriendly way?
- What types of facial expressions/tones of voice did you find the most/least welcoming?
Whole Group > Creating a Scene in Silence
Explain that one way to make people feel welcomed is to be open to their ideas without shutting them down. The next game will require you to take a chance and try something and for no one else in the group to shut you down or correct you.
Ask students to sit as an audience, facing the space you will use as the performance area. Explain that the point of the game is to act out a scene happening in a very specific setting by adding one person at a time to the scene.
One person enters the scene and does an action that is connected to something that a person in that setting might do. E.g., if the first person decides they are at a baseball game, they might mime coming up to bat.
When someone in the audience thinks they know the setting, they add themselves to the scene taking on the role of a different person who may also be in that place. Once there are about 6 or 7 actors in the moving image, have them freeze.
Ask the audience where they think the scene is taking place. Have them pick an actor and explain what they did to help make them think this. Check in with each of the actors. Prompt: Did you all think that they were in the same place? Why or why not?
Repeat for three or four different settings.
Whole Group > Debrief
Key questions for discussion
- Which settings were the easiest to figure out? Why?
- What did the actors do that helped you figure it out?
- What does this game teach us about the importance of listening to the people who are in the scene with you?
- What does it teach us about how different characters are placed within the space and different gestures and movement by different characters help us figure out what is going on?
Consolidation
Whole Group > Discussion/Reflection
Review what the performers did that allowed you to figure out where they were. (E.g., maintained focus, had realistic actions, didn’t come out of character, weren’t being silly, were responding to what the other actors were doing vs doing their own random thing).
Record these thoughts on chart paper or a shared digital text as Rules/norms for Performance Etiquette.
Using the thumb assessment method (see Appendix 4), read the following statements aloud and have students rate themselves:
- I participated in all of the activities today
- I took a chance even though I was nervous or embarrassed
- I was respectful of my peers when it was their turn to share
- I didn’t try to take the attention away from the other actors in the scene when I was with them
- I understand how I can use my facial expression and my voice to communicate a mood
Assessment for Learning/Assessment as Learning (AfL/AaL)
- Informal peer assessment (peer feedback about which movements were most effective in clearly communicating the message)
- Self assessment: Appendix 4 Thumb Feedback Legend